News Release
April 11, 2001
FOR IMMEDIATE RELEASE
Contact: Megan
E. Michael
(301) 403-2711 ext. 17
Bridge BaronTM
Trumps Competition; Generates Great Game Products more than
$1.58 Million in Sales
COLLEGE PARK, MD. . .Great
Game Products, Inc., of Bethesda, Md., reached a milestone in
fiscal year 2000, with sales of its lead product--Bridge BaronTM,
a computer software program that strategically bids and plays bridge--totaling
more than $1.58 million over the past three years.
In 1990, Tom Throop, the original developer of the Bridge BaronTM
and founder of Great Game Products, partnered with the University
of Maryland to improve the Bridge BaronTM so that it
could mimic the way a human would play bridge.
Over the next seven years, university researchers Dana Nau, a computer
science professor, and Stephen Smith, then a graduate student, worked
on developing an artificial intelligence for the Bridge BaronTM.
Classical game tree techniques are often used in developing computer
games such as chess and checkers. But because of the time constraints
for decision-making and the seemingly endless possible combinations
of bridge hands, this technique was not feasible for bridge games.
Nau's and Smith's approach, which posed common bridge strategies
as a set of Hierarchical Task Network constructs that the Bridge
BaronTM could manipulate, reduced the 6 x 1044
possible sequences the program would have had to analyze to just
300,000. This resulted in an improved Bridge BaronTM
that is faster and has more possible ways to beat its opponent.
In 1998, the university's Office of Technology Commercialization
exclusively licensed the improved version of the Bridge BaronTM
to Great Game Products. Since then, Great Game Products has sold
more than 41,500 copies of the Bridge BaronTM, which
is top-ranked by the American Contract Bridge League and is a five-time
winner of the World Computer Bridge Championship.
The Office of Technology Commercialization (OTC) at the University
of Maryland was established in 1986 to facilitate the transfer of
information, life and physical science inventions developed at the
university to business and industry. In the past 14 years, OTC has
recorded more than 1000 technologies, secured more than 150 patents
and executed more than 480 license agreements, generating more than
$17 million in technology transfer income. In addition, 22 high-tech
start-up companies have been formed based on technologies developed
at the university.
For more
information, contact Megan
E. Michael
at (301) 403-2711 ext. 17.
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Office
of Technology Commercialization
University of Maryland
6200 Baltimore Avenue, Suite 300
Riverdale, Maryland 20737-1054
301-403-2711 tel
d301-403-2717 fax
otc@umd.edu
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